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U4GM MLB The Show 26 Guide: Where Woo Control Wins

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Choosing a starting pitcher in MLB The Show 26 is not just about finding the highest OVR on the screen. Bryan Woo's 92 OVR Mural card deserves attention because it gives players a rare mix of command, velocity, stamina, and pitch variety. If you are managing your MLB 26 stubs, Woo is the kind of card worth evaluating by how it plays, not simply by its rating. His 95 Control may be more important in actual games than the headline 99 Velocity.


Why Control Changes Woo's Value

High velocity only helps when the ball reaches the intended location. Woo's 95 Control makes it easier to place pitches with purpose, especially when you need to attack a specific edge of the zone or avoid leaving a fastball in the middle. His 95 BB/9 supports that profile by reducing the margin for accidental free passes.

The rest of his key attributes keep the card from feeling one-dimensional. He has 93 Stamina for longer outings, 94 Break to give his secondary pitches sharper movement, and 90 H/9 to support his ability to challenge hitters. Those numbers do not remove the need for good sequencing, but they give your decisions more room to work.

Build At-Bats Around Five Distinct Looks

Woo's arsenal includes a 4-Seam Fastball, Sinker, Slider, Sweeper, and Circle Change. The value is not merely having five options. Each pitch should create a different timing or movement problem for the hitter.

◆ Use the 4-Seam Fastball to establish the upper part of the zone rather than throwing it automatically for a strikeout.

◆ Bring the Sinker into the lower part of the zone to change the hitter's eye level and slow the visual pace of the at-bat.

◆ Save the Slider and Sweeper for hitters who have started sitting on velocity, then use the Circle Change when their timing begins moving too far toward the fastball.

This approach makes Woo harder to read without requiring constant pitch variety. A repeated pitch can be effective when its location or count context changes.

Use Tunneling With a Purpose

Woo benefits from several useful pitch relationships. The 4-Seam and Circle Change receive a strong tunneling rating, while the Sinker pairs effectively with both the Slider and Circle Change. In practical terms, the hitter can see a similar release window before the pitch separates late.

A Sinker near the bottom of the zone followed by a Slider from a comparable visual path is a sensible starting pattern. If the hitter begins waiting for the breaking pitch, return to the Sinker or elevate the 4-Seam. Tunneling works best when it supports an adjustment, not when it becomes a fixed script.

Where Woo Can Be Exposed

Because Woo's fastball is so dangerous, experienced hitters will usually respect it early. That creates a natural counter: they may begin sitting on the lower breaking pitches if your sequencing becomes obvious. Throwing harder will not solve that problem.

◆ Change your first-pitch location instead of opening every at-bat with the same look.

◆ Occasionally repeat a fastball when the hitter expects a secondary pitch.

◆ Avoid using the Sweeper and Slider as interchangeable panic buttons with two strikes.

◆ Watch the hitter's timing and adjust the Circle Change when they start leaning toward velocity.

Woo is most valuable for players who actively read swings and counts. If you prefer throwing one pitch repeatedly or relying only on raw speed, his full profile will not be used efficiently. His control rewards deliberate pitching, while his stamina makes that approach practical across a longer outing.

Judge Bryan Woo by the quality of the at-bats he helps you create, not by the 92 OVR label alone. The card's 99 Velocity gets attention, but 95 Control, 93 Stamina, and the five-pitch mix provide the real foundation. If you are deciding whether to invest in buy cheap MLB 26 stubs, make sure Woo fits your pitching style before spending, then use his fastball, tunnel pairs, and timing changes with a clear plan.

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